If the knocker has a lower deadwood points, he adds to his score the difference between the two deadwood counts. Knock Scoring (Score goes to the knocker.) Each player need to count the value of their deadwood cards.This game play can go several rounds and the one with the highest total score is the winner. Scoring After the round ended, the scores are counted.In this situation, there is no winner and another round can begin. Last cards The game also ends if there are only two cards left on the stock pile and the player who took the third to the last card on the pile discards a card without knocking.Also note that the knocker himself is never allowed to lay off cards in this way. For example if the knocker has 2 Aces as deadwood and the opponent has a 3rd Ace, this cannot be laid off on the 2 Aces to make a set of 3 Aces. Note that cards cannot be Laid Off on the knocker's deadwood. This is a way to reward the opponent for holding on to cards that the knocker might need. The opponent can Lay Off that Queen, reducing his deadwood count by ten. For example, the knocking player has a meld of three Queens. Laying Off Provided that the knocker did not Go Gin, the opponent is allowed to Lay Off any unmatched cards that he has by using them to extend the sets and/or runs laid down by the knocker.
The player Going Gin receives a Gin bonus of 25 points (or another agreed amount) plus any deadwood points in the opponent's hand.
He must then take this card out of his hand and put it on the discard pile, facing up. The Discard After drawing one card, he must now decide which one card he needs the least (not fitting to create a set or a run).The Draw On the first turn of the round, the non-dealing player must take a card from the stock pile or the upcard on the discard pile and add it to the 10 cards in his hand.You cannot use the same card for both a Run and a Set.ĭuring the gameplay, the two main elements in a single turn are the draw and the discard: The objective of the game is to finish with a hand consisting most cards formed into Sets and/or Runs. A Deadwood: Unmatched or unmelded cards.A Set: Comprised of 3 or 4 cards that are of the same rank and of different suits.A Run (sequence): Comprised of 3 or more cards in the same suit and in consecutive order.Once the cards are dealt, each player takes up his hand, fans it, and if desired, arranges the cards into groups of "melds":
Value of cards: Face cards are 10 points each. Ranks of cards from low to high: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King. The remaining of the deck, positioned face down, is called the stock pile. The next card from the deck is turned face up to indicate the start of the discard pile. Each player is dealt 10 cards, face down, one at a time alternately. Dealership alternates from round to round, with the first dealer chosen by any agreed upon method. The rummy game is played with a normal deck of 52 cards.